Mobile Esports Market By Game Type (Multiplayer Online Battle Arena (MOBA), Battle Royale, First-Person Shooter (FPS), Sports and Racing Games, Card and Strategy Games, Others), By Revenue Source (Sponsorships, Advertising, Tournament Winnings, In-Game Purchases, Merchandising, Streaming Revenue), By Tournament Type (Professional Leagues, Amateur Tournaments, Community Events), By Distribution Channel (Online Platforms {YouTube Gaming, Twitch, Facebook Gaming, Others}, Offline Events {Esports Arenas, Gaming Cafés, Convention Centers}), Global Market Size, Segmental analysis, Regional Overview, Company share analysis, Leading Company Profiles And Market Forecast, 2025 – 2035
Published Date: Jan 2025 | Report ID: MI1856 | 210 Pages
Industry Outlook
The Mobile Esports market accounted for USD 1.94 Billion in 2024 and is expected to reach USD 21.8 Billion by 2035, growing at a CAGR of around 24.6% between 2025 and 2035. Competitive games and tournaments that use mobile phones and tablets form the basis of what is known as the mobile esports market. This quickly expanding market features diverse mobile games like battle royales alongside MOBAs and card games where competitors get rewarded with cash, sponsorship opportunities, and game fame.
The growing market receives its power from mobile device adoption along with enhanced connectivity and emerging mobile-first gaming trends. The continuing growth of esports depends heavily on the efforts of esports organizations, developers, and streaming platforms. The mobile esports market attracts substantial investment while drawing sponsors and talented individuals because it attracts users from across the globe, making it a significant part of overall esports activities.
Report Scope:
Parameter | Details |
---|---|
Largest Market | Asia Pacific |
Fastest Growing Market | North America |
Base Year | 2024 |
Market Size in 2024 | USD 1.94 Billion |
CAGR (2025-2035) | 24.6% |
Forecast Years | 2025-2035 |
Historical Data | 2018-2024 |
Market Size in 2035 | USD 21.8 Billion |
Countries Covered | U.S., Canada, Mexico, U.K., Germany, France, Italy, Spain, Switzerland, Sweden, Finland, Netherlands, Poland, Russia, China, India, Australia, Japan, South Korea, Singapore, Indonesia, Malaysia, Philippines, Brazil, Argentina, GCC Countries, and South Africa |
What We Cover | Market growth drivers, restraints, opportunities, Porter’s five forces analysis, PESTLE analysis, value chain analysis, regulatory landscape, pricing analysis by segments and region, company market share analysis, and 10 companies with scope for including additional 15 companies upon request |
Segments Covered | Game Type, Revenue Source, Tournament Type, Distribution Channel and Region |
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Market Dynamics
Affordable smartphones have made gaming accessible to a wider audience
People across all backgrounds now play mobile esports because smartphones have become cheaper to buy. Basic and affordable smartphone prices allow people all over the world, especially from emerging economies, to start mobile gaming. Smartphones today give users strong processors and sharp screens with better graphics for budget gaming technology. Playing competitive games on smartphones has made esports accessible to anyone who does not have a traditional gaming platform.
The expanding number of mobile-specific esports titles, like PUBG Mobile and Mobile Legends, has evolved since smartphone users can now play these games more comfortably on their devices. Many inexpensive cell phones now enable users to organize online gaming groups and create streaming material, resulting in a thriving digital entertainment economy. Many stakeholders benefit from this broad reach since they may promote it to people from diverse backgrounds. The mobile esports industry will grow as more people purchase smartphones and engage in gaming tournaments.
Advancements like 5G and broadband expansion enable seamless online gaming experiences
New 5G technology and upgraded broadband networks push mobile esports further by creating better gaming performance. Gameplay benefits from these features, which produce faster performance and provide immediate response in short esports matches. The expanded internet speed provided by 5G technology makes it easier to deliver high-definition live streams, which draws bigger audiences to gaming platforms across Twitch, YouTube Gaming, and Facebook Gaming. Connectivity improvement in developing markets provides all players and audiences equal access to mobile esports while reducing digital exclusion.
New technology helps develop MOBA and battle royale games while improving the networking foundation for competitive player matchmaking. Faster online access makes cloud gaming work better by letting players experience better games without costly hardware needs. More users can easily join esports because the internet connection makes it less challenging to enter competitive gaming. Through consistent gameplay and better visuals, 5G and broadband help players and viewers enjoy their experience more, which creates new ways to earn money through ads and sales.
Acceptance of gaming as a professional career varies across regions, limiting audience and player growth in some areas
Societies around the world show different attitudes toward treating video gaming as a job, which slows down the development of mobile esports market growth. In modern countries of the world, professional gaming and esports receive steady support from sponsors while earning money through performance-based prizes. Gaming confronts challenges in achieving professional status because traditional thinking and community attitudes prevent its acceptability in many parts of the world. Some traditional cultures regard gaming as a pleasure unrelated to professional paths, therefore talented young players are hesitant to pursue an esports career.
The differential acceptance of gaming limits talent access, reducing both the quantity of players and competitive success. People struggle to embrace the esports training demands required to excel in this sector due to a lack of support from their families and society. Tournament viewing figures are determined by one-slide interest levels, as viewership grows as esports become more popular in local communities. When governments and organizations do not give adequate money, these regions lack necessary training facilities, match competitions, and sponsorship platforms, limiting their potential. Youth in all regions require industry support and community education to consider esports as a professional career option.
Collaboration with PC and console gaming markets can attract a broader audience
The mobile esports market has great growth potential due to its accessibility features and rising global reach. As mobile device performance improves, developers will be able to create high-quality, interesting games that will appeal to both casual and serious gamers. Through partnerships between mobile gaming platforms and PC and console platforms, developers can build gateway bridges to expand audiences by allowing cross-platform play features.
Most emerging markets utilize mobile phones as their primary gaming devices, hence mobile esports appeal to a previously untapped population. Mobile streaming platforms, along with competitions and sponsorship activities, help to increase market potential. Improved 5G connectivity will enable a smoother mobile esports experience, increasing player engagement levels. The market will acquire credibility as esports-focused mobile games from well-known gaming businesses bring value to investors while increasing the industry's validity.
Development of mobile-specific esports titles designed for competitive play
Mobile esports markets thrive when developers make games built for mobile devices and competitive play to match mobile gamer requirements. Mobile games demand special control layouts and interface options that match touchscreen devices and their smaller displays. PC esports games push boundaries when developers design mobile titles that match those features while offering easy smartphone gameplay. These mobile-specific applications, such as PUBG Mobile, Call of Duty Mobile, and Clash Royale, include competitive multiplayer features that include ranked systems, events, and regular update releases to keep players interested over time.
Mobile esports development is supported by developers, sponsors, and advertising since these games attract professional players. Since mobile esports titles are easier to access than PC or console versions, they draw players from diverse backgrounds in many countries across the world. The platform benefits game developers who can now build features for cross-platform play and esports formats alongside player adjustments. Designing games with mobile esports capabilities connects players and fans into active communities through tournament play, which generates earnings from sponsorships, merchandise, and payments. This market evolution helps companies reach new levels of potential for mobile esports.
Industry Experts Opinion
“All humans want to be loved for who they are, and there’s no better way to build connections than through a common experience,” “We’ve found our players’ sense of connection is central to their experience, and we’ve nurtured that by integrating core gameplay with innovative social elements to create a vibrant, engaging community.”
- AmnonCalev, Executive General Manager of Slots Central and Slotomania at Playtika
Segment Analysis
Based on the Tournament Type, the Mobile Esports Market has been classified into Professional Leagues, Amateur Tournaments, Community Events. The professional leagues represent the primary segment of mobile esports activity. World-class competition exists within these leagues, which receive substantial backing from sponsorship entities, developer teams, and streaming media companies. Core audiences, together with substantial prize money distribution, strengthen the acceptance of mobile gaming as a competitive sport while contributing to enhanced acceptance of mobile gaming as a competitive sport. Prominent titles like PUBG Mobile, Free Fire, and League of Legends: Developments of professional systems by Wild Rift serve to enhance its operational momentum. Competing esports organizations combined with key sponsorships finalize the professional mobile esports industry's dominant position.
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Based on the Revenue Source, the Mobile Esports Market has been classified into Sponsorships, Advertising, Tournament Winnings, In-Game Purchases, Merchandising, Streaming Revenue. Among all mobile esports revenue streams, in-game purchases are the largest and most essential. Mobile games allow users to purchase digital products such as virtual items, skins, and game upgrades directly from within the video game experience. The revenue model works because mobile games have a large player base and frequent game interactions. Mobile game developers generate a consistent and direct cash stream from in-game purchases, cementing this revenue model as the main economic underpinning of mobile esports finance, as traditional tactics such as sponsorships and advertising cannot compete with its consistency.
Regional Analysis
The Asia-Pacific Mobile Esports Market is leading. These nations make up major mobile gaming markets because smartphone usage is high, data plans are budget-friendly, and people are watching esports grow. Chinese players enjoy three top mobile games, including PUBG Mobile and Honor of Kings, while Arena of Valor reaches millions of participants that drive substantial tournament financing. Major companies like Tencent and NetEase keep growing their mobile esports events and tournaments across South Korea and Japan while pouring money into the sector. Users enjoy top-notch mobile gaming because the area features advanced internet connectivity systems. Asia Pacific leads all other regions in mobile esports numbers because it enjoys high market demand through its growing smartphone usage base and young audience.
The North American mobile esports market is leading due to several key factors. People use modern 5G mobile networks and fast internet to enjoy smooth online gaming and streaming easily. The growing popularity of mobile gaming titles, such as PUBG Mobile and Call of Duty. More people want to join esports because of bigger tournaments, more live-streamed videos, and compelling influencer content. The region hosts active gamers and attracts powerful video game corporations, including Activision Blizzard, Tencent, and EA, to grow its mobile market scale. Mobile esports teams now accept sponsorship money and ads, which raises their total income substantially. Mobile devices cost less than PCs or consoles, which helps more young people and everyone else enter mobile esports. The successful esports platforms in North America make it likely that mobile esports will develop further in the region.
Competitive Landscape
The mobile esports market is highly competitive, with major players including Tencent, Activision Blizzard, Electronic Arts (EA), Riot Games, Supercell, Epic Games, NetEase, Ubisoft, Samsung Electronics, Google, Apple, Microsoft, SEA Group (Garena), and VNG Corporation. Playtika stands out. They frequently update their gaming content, introducing new information and updating game systems to keep their audience interested. Companies employ advertising and sponsorship partnerships to generate revenue and establish professional esports standards on mobile.
Businesses implement payment systems and tiny transaction choices to develop additional ways of making money. Companies promote user involvement through the use of Twitch and YouTube Gaming streaming platforms, plus tournament sponsorships and group involvement activities. By enabling cross-platform play, businesses let players use mobile devices to face opponents from different platforms and enlarge the available competition pool. Developing solid player networks depends on social media usage, holding official gatherings, and making interactive content. Organizations continue to expand their business into new regions around the globe, including emerging markets, to attract more gamers worldwide.
Mobile Esports Market, Company Shares Analysis, 2024
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Recent Developments:
- In April 2024, Tencent partnered with Mercedes-Benz and EA to enhance in-car gaming experiences. They introduced an open-world mobile racing game, 'Need for Speed™: Assemble,' which was set to be available in Mercedes-Benz cars in China by the end of the year.
- In March 2024, VNG Corporation launched the ZaloPay Gaming Platform, integrating mobile gaming with its digital wallet services to boost user engagement.
Report Coverage:
By Game Type
- Multiplayer Online Battle Arena (MOBA)
- Battle Royale
- First-Person Shooter (FPS)
- Sports and Racing Games
- Card and Strategy Games
- Others
By Revenue Source
- Sponsorships
- Advertising
- Tournament Winnings
- In-Game Purchases
- Merchandising
- Streaming Revenue
By Tournament Type
- Professional Leagues
- Amateur Tournaments
- Community Events
By Distribution Channel
- Online Platforms
- YouTube Gaming
- Twitch
- Facebook Gaming
- Others
- Offline Events
- Esports Arenas
- Gaming Cafés
- Convention Centers
By Region
North America
- U.S.
- Canada
Europe
- U.K.
- France
- Germany
- Italy
- Spain
- Rest of Europe
Asia Pacific
- China
- Japan
- India
- Australia
- South Korea
- Singapore
- Rest of Asia Pacific
Latin America
- Brazil
- Argentina
- Mexico
- Rest of Latin America
Middle East & Africa
- GCC Countries
- South Africa
- Rest of Middle East & Africa
List of Companies:
- Tencent
- Activision Blizzard
- Electronic Arts (EA)
- Riot Games
- Supercell
- Epic Games
- NetEase
- Ubisoft
- Samsung Electronics
- Apple
- Microsoft
- SEA Group
- VNG Corporation
- Playtika
Frequently Asked Questions (FAQs)
The Mobile Esports market accounted for USD 1.94 Billion in 2024 and is expected to reach USD 21.8 Billion by 2035, growing at a CAGR of around 24.6% between 2025 and 2035.
Key growth opportunities in the Mobile Esports Market include Collaboration with PC and console gaming markets can attract a broader audience, Development of mobile-specific Esports titles designed for competitive play, and Growing interest from sponsors and advertisers to tap into the young, tech-savvy audience
The largest segment in the Mobile Esports Market is the Tournament Segment, which includes Professional Leagues, Amateur Tournaments, Community Events. This segment drives significant revenue through sponsorships, advertisements, and in-game purchases. The fastest-growing segment is In-Game Purchases as players continue to spend on virtual items, skins, and battle passes, especially in free-to-play mobile esports games. The increase in mobile gaming popularity and the rise of live-streaming platforms contribute to the rapid growth of both segments.
The Mobile Esports Market in Asia Pacific leads worldwide because Southeast Asian countries have extensive mobile gaming popularity and passionate players. China South Korea and India drive mobile esports market development thanks to mobile internet access and large viewer participation in gaming events. The growth of mobile esports relies on local player enthusiasm and continues as more affordable devices hit the market. The mobile esports market will develop better in this area because more companies are launching esports games for mobile platforms. The region of Southeast Asia provides exceptional chances for both gaming businesses and esports event creators.
Key operating players in the Mobile Esports Market are Tencent, Activision Blizzard, Electronic Arts (EA), Riot Games, Supercell, Epic Games, NetEase, Ubisoft, Samsung Electronics, Google, Apple, Microsoft, SEA Group (Garena), VNG Corporation, Playtika. These companies dominate the Mobile Esports market due to their strong game portfolios, technological innovation, and extensive user bases. Tencent, Activision Blizzard, and Electronic Arts lead with popular mobile game titles like PUBG Mobile and Call of Duty Mobile. Riot Games and Supercell drive engagement with competitive games like League of Legends: Wild Rift and Clash Royale.
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