Gaming App Market By Game Type (Action Games, Adventure Games, Strategy Games, Sports Games, RPG - Role-Playing Games, Puzzle Games, Simulation Games, Multiplayer Online Battle Arena - MOBA Games, Card and Casino Games, Other), By Technology (Augmented Reality - AR Games, Virtual Reality - VR Games, Cloud Gaming, Blockchain-based Gaming, Artificial Intelligence - AI in Gaming), By Consumer Type (Individual Gamers, Family/Group Gaming, Professional eSports Players), By Platform (iOS, Android, Windows, Web-based, Console, Others), Global Market Size, Segmental analysis, Regional Overview, Company share analysis, Leading Company Profiles And Market Forecast, 2025 – 2035
Published Date: Jan 2025 | Report ID: MI1823 | 220 Pages
Report Coverage:
By Game Type
- Action Games
- Adventure Games
- Strategy Games
- Sports Games
- RPG (Role-Playing Games)
- Puzzle Games
- Simulation Games
- Multiplayer Online Battle Arena (MOBA) Games
- Card and Casino Games
- Other
By Technology
- Augmented Reality (AR) Games
- Virtual Reality (VR) Games
- Cloud Gaming
- Blockchain-based Gaming
- Artificial Intelligence (AI) in Gaming
By Consumer Type
- Individual Gamers
- Family/Group Gaming
- Professional eSports Players
By Platform
- iOS
- Android
- Windows
- Web-based
- Console
- Others
By Region
North America
- U.S.
- Canada
Europe
- U.K.
- France
- Germany
- Italy
- Spain
- Rest of Europe
Asia Pacific
- China
- Japan
- India
- Australia
- South Korea
- Singapore
- Rest of Asia Pacific
Latin America
- Brazil
- Argentina
- Mexico
- Rest of Latin America
Middle East & Africa
- GCC Countries
- South Africa
- Rest of the Middle East & Africa
List of Companies:
- Tencent Interactive Entertainment
- NetEase Games
- Electronic Arts
- Epic Games
- Take-Two Interactive
- MiHoYo
- Roblox Corporation
- Playtika
- Ubisoft
- Nexon
- 37Games
- Square Enix
- Bandai Namco Entertainment
- Zynga
- Supercell
- King
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