Mobile Esports Market By Game Type (Multiplayer Online Battle Arena (MOBA), Battle Royale, First-Person Shooter (FPS), Sports and Racing Games, Card and Strategy Games, Others), By Revenue Source (Sponsorships, Advertising, Tournament Winnings, In-Game Purchases, Merchandising, Streaming Revenue), By Tournament Type (Professional Leagues, Amateur Tournaments, Community Events), By Distribution Channel (Online Platforms {YouTube Gaming, Twitch, Facebook Gaming, Others}, Offline Events {Esports Arenas, Gaming Cafés, Convention Centers}), Global Market Size, Segmental analysis, Regional Overview, Company share analysis, Leading Company Profiles And Market Forecast, 2025 – 2035
Published Date: Jan 2025 | Report ID: MI1856 | 210 Pages
Report Coverage:
By Game Type
- Multiplayer Online Battle Arena (MOBA)
- Battle Royale
- First-Person Shooter (FPS)
- Sports and Racing Games
- Card and Strategy Games
- Others
By Revenue Source
- Sponsorships
- Advertising
- Tournament Winnings
- In-Game Purchases
- Merchandising
- Streaming Revenue
By Tournament Type
- Professional Leagues
- Amateur Tournaments
- Community Events
By Distribution Channel
- Online Platforms
- YouTube Gaming
- Twitch
- Facebook Gaming
- Others
- Offline Events
- Esports Arenas
- Gaming Cafés
- Convention Centers
By Region
North America
- U.S.
- Canada
Europe
- U.K.
- France
- Germany
- Italy
- Spain
- Rest of Europe
Asia Pacific
- China
- Japan
- India
- Australia
- South Korea
- Singapore
- Rest of Asia Pacific
Latin America
- Brazil
- Argentina
- Mexico
- Rest of Latin America
Middle East & Africa
- GCC Countries
- South Africa
- Rest of Middle East & Africa
List of Companies:
- Tencent
- Activision Blizzard
- Electronic Arts (EA)
- Riot Games
- Supercell
- Epic Games
- NetEase
- Ubisoft
- Samsung Electronics
- Apple
- Microsoft
- SEA Group
- VNG Corporation
- Playtika
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