Game Publishing Market By Game Type (Mobile Games {Casual games, Strategy games, Role-playing games (RPGs), Puzzle games, Multiplayer online battle arena (MOBA)}, PC Games {Action-adventure games, First-person shooters (FPS), Simulation games}, Console Games {Sports games, Fighting games, Survival games}, eSports Games, Others), By Revenue Model (Pay-to-play, Free-to-play (F2P), Subscription-based, In-app purchases (IAP), Advertising-based), By Platform (Android, iOS, Windows, macOS, PlayStation, Xbox, Nintendo), By Distribution Channel (Digital Distribution, Physical Distribution, Retail Stores, Direct Download from Developer Websites), By End-user (Casual Gamers, Hardcore Gamers, Professional Gamers), Global Market Size, Segmental analysis, Regional Overview, Company share analysis, Leading Company Profiles And Market Forecast, 2025 – 2035

Published Date: Jan 2025 | Report ID: MI1862 | 210 Pages

Table of Contents

1. Methodology & Report Coverage

1.1. Definition & Objective

1.2. Market Evaluation & forecast parameter

1.3. Research Methodology

1.4. Data Validation Sources

1.4.1. Secondary Research

1.4.2. Primary Research

2. Market Overview

3. Game Publishing Market: Market Dynamics

3.1. Executive Summary

3.2. Market Driving Factors

3.2.1. Improvements in game development tools, graphics, and AI enhance game quality and player experiences

3.2.2. The increasing adoption of smartphones and tablets has expanded the reach of mobile games

3.2.3. Online multiplayer modes, in-game events, and social integrations increase user retention

3.3. Key industry pitfalls & challenges

3.3.1. Game publishers often rely on third-party platforms to distribute their games

3.3.2. Developing high-quality games requires significant investment in both time and resources

3.3.3. The increasing number of games available on digital platforms and app stores can lead to market saturation

3.4. Market Opportunities

3.4.1. The growing popularity of esports creates new revenue streams through tournaments, sponsorships

3.4.2. The adoption of VR/AR technologies offers an opportunity for publishers to create immersive experiences

3.4.3. Game subscription models offer stable, recurring revenue streams, providing an opportunity for publishers to engage a loyal user base

3.5. Porter’s Five Forces Analysis

3.6. PESTLE Analysis

3.7. Regulatory landscape

3.8. Investment Landscape

3.9. ESG Scenario

3.10. Competitive landscape

3.10.1. Company Market Share

3.10.2. Market Positioning

3.10.3. Strategy framework

3.10.4. Recent Acquisitions & Mergers

4. Game Publishing Market, Game Type Segment Analysis

4.1. Overview Dynamics

4.1.1. Market Revenue Share, By Game Type, 2025 & 2035

4.1.2. Key Market Trends, Growth Factors, & Opportunities

4.2. Mobile games

4.2.1. Market Size and Forecast, 2025-2035 (USD Billion)

4.2.2. Casual Games

4.2.2.1. Market Size and Forecast, 2025-2035 (USD Billion)

4.2.3. Strategy Games

4.2.3.1. Market Size and Forecast, 2025-2035 (USD Billion)

4.2.4. Role-Playing Games (RPGs)

4.2.4.1. Market Size and Forecast, 2025-2035 (USD Billion)

4.2.5. Puzzle Games

4.2.5.1. Market Size and Forecast, 2025-2035 (USD Billion)

4.2.6. Multiplayer Online Battle Arena (MOBA)

4.2.6.1. Market Size and Forecast, 2025-2035 (USD Billion)

4.3. PC Games

4.3.1. Market Size and Forecast, 2025-2035 (USD Billion)

4.3.2. Action-adventure Games

4.3.2.1. Market Size and Forecast, 2025-2035 (USD Billion)

4.3.3. First-person Shooters (FPS)

4.3.3.1. Market Size and Forecast, 2025-2035 (USD Billion)

4.3.4. Simulation Games

4.3.4.1. Market Size and Forecast, 2025-2035 (USD Billion)

4.4. Console Games

4.4.1. Market Size and Forecast, 2025-2035 (USD Billion)

4.4.2. Sport Games

4.4.2.1. Market Size and Forecast, 2025-2035 (USD Billion)

4.4.3. Fighting Games

4.4.3.1. Market Size and Forecast, 2025-2035 (USD Billion)

4.4.4. Survival Games

4.4.4.1. Market Size and Forecast, 2025-2035 (USD Billion)

4.5. eSport Games

4.5.1. Market Size and Forecast, 2025-2035 (USD Billion)

4.6. Others

4.6.1. Market Size and Forecast, 2025-2035 (USD Billion)

5. Game Publishing Market, Revenue Model Segment Analysis

5.1. Overview

5.1.1. Market Revenue Share, By Revenue Model, 2025 & 2035

5.1.2. Key Market Trends, Growth Factors, & Opportunities

5.2. Pay-to-Play

5.2.1. Market Size and Forecast, 2025-2035 (USD Billion)

5.3. Free-to-Play

5.3.1. Market Size and Forecast, 2025-2035(USD Billion)

5.4. Subscription-based

5.4.1. Market Size and Forecast, 2025-2035 (USD Billion)

5.5. In-app purchases (IAP)

5.5.1. Market Size and Forecast, 2025-2035 (USD Billion)

5.6. Advertising based

5.6.1. Market Size and Forecast, 2025-2035 (USD Billion)

6. Game Publishing Market, Platform Segment Analysis

6.1. Overview

6.1.1. Market Revenue Share, By Platform, 2025 & 2035

6.1.2. Key Market Trends, Growth Factors, & Opportunities

6.2. Android

6.2.1. Market Size and Forecast, 2025-2035 (USD Billion)

6.3. iOS

6.3.1. Market Size and Forecast, 2025-2035(USD Billion)

6.4. Windows

6.4.1. Market Size and Forecast, 2025-2035 (USD Billion)

6.5. macOS

6.5.1. Market Size and Forecast, 2025-2035 (USD Billion)

6.6. PlayStation

6.6.1. Market Size and Forecast, 2025-2035 (USD Billion)

6.7. Xbox

6.7.1. Market Size and Forecast, 2025-2035 (USD Billion)

6.8. Nintendo

6.8.1. Market Size and Forecast, 2025-2035 (USD Billion)

7. Game Publishing Market, Distribution Channel Segment Analysis

7.1. Overview

7.1.1. Market Revenue Share, By Distribution Channel, 2025 & 2035

7.1.2. Key Market Trends, Growth Factors, & Opportunities

7.2. Digital Distribution

7.2.1. Market Size and Forecast, 2025-2035 (USD Billion)

7.3. Physical Distribution

7.3.1. Market Size and Forecast, 2025-2035(USD Billion)

7.4. Retail Stores

7.4.1. Market Size and Forecast, 2025-2035 (USD Billion)

7.5. Direct Download from Developer Websites

7.5.1. Market Size and Forecast, 2025-2035 (USD Billion)

8. Game Publishing Market, End-user Segment Analysis

8.1. Overview

8.1.1. Market Revenue Share, By End-user, 2025 & 2035

8.1.2. Key Market Trends, Growth Factors, & Opportunities

8.2. Casual Gamers

8.2.1. Market Size and Forecast, 2025-2035 (USD Billion)

8.3. Hardcore Gamers

8.3.1. Market Size and Forecast, 2025-2035(USD Billion)

8.4. Professional Gamers

8.4.1. Market Size and Forecast, 2025-2035 (USD Billion)

9. Game Publishing Market, Region Segment Analysis

9.1. Overview

9.1.1. Global Market Revenue Share, By Region, 2025 & 2035

9.1.2. Global Market Revenue, By Region, 2025-2035 (USD Billion)

9.2. North America

9.2.1. North America Market Revenue, By Country, 2025-2035 (USD Billion)

9.2.2. North America Market Revenue, By Game Type, 2025-2035

9.2.3. North America Market Revenue, By Revenue Model, 2025-2035

9.2.4. North America Market Revenue, By Platform, 2025-2035

9.2.5. North America Market Revenue, By Distribution Channel, 2025-2035

9.2.6. North America Market Revenue, By End-user, 2025-2035

9.2.7. The U.S.

9.2.7.1. U.S. Market Revenue, By Game Type, 2025-2035

9.2.7.2. U.S. Market Revenue, By Revenue Model, 2025-2035

9.2.7.3. U.S. Market Revenue, By Platform, 2025-2035

9.2.7.4. U.S. Market Revenue, By Distribution Channel, 2025-2035

9.2.7.5. U.S. Market Revenue, By End-user, 2025-2035

9.2.8. Canada

9.2.8.1. Canada Market Revenue, By Game Type, 2025-2035

9.2.8.2. Canada Market Revenue, By Revenue Model, 2025-2035

9.2.8.3. Canada Market Revenue, By Platform, 2025-2035

9.2.8.4. Canada Market Revenue, By Distribution Channel, 2025-2035

9.2.8.5. Canada Market Revenue, By End-user, 2025-2035

9.3. Europe

9.3.1. Europe Market Revenue, By Country, 2025-2035 (USD Billion)

9.3.2. Europe Market Revenue, By Game Type, 2025-2035

9.3.3. Europe Market Revenue, By Revenue Model, 2025-2035

9.3.4. Europe Market Revenue, By Platform, 2025-2035

9.3.5. Europe Market Revenue, By Distribution Channel, 2025-2035

9.3.6. Europe Market Revenue, By End-user, 2025-2035

9.3.7. Germany

9.3.7.1. Germany Market Revenue, By Game Type, 2025-2035

9.3.7.2. Germany Market Revenue, By Revenue Model, 2025-2035

9.3.7.3. Germany Market Revenue, By Platform, 2025-2035

9.3.7.4. Germany Market Revenue, By Distribution Channel, 2025-2035

9.3.7.5. Germany Market Revenue, By End-user, 2025-2035

9.3.8. France

9.3.8.1. France Market Revenue, By Game Type, 2025-2035

9.3.8.2. France Market Revenue, By Revenue Model, 2025-2035

9.3.8.3. France Market Revenue, By Platform, 2025-2035

9.3.8.4. France Market Revenue, By Distribution Channel, 2025-2035

9.3.8.5. France Market Revenue, By End-user, 2025-2035

9.3.9. U.K.

9.3.9.1. U.K. Market Revenue, By Game Type, 2025-2035

9.3.9.2. U.K. Market Revenue, By Revenue Model, 2025-2035

9.3.9.3. U.K. Market Revenue, By Platform, 2025-2035

9.3.9.4. U.K. Market Revenue, By Distribution Channel, 2025-2035

9.3.9.5. U.K. Market Revenue, By End-user, 2025-2035

9.3.10. Italy

9.3.10.1. Italy Market Revenue, By Game Type, 2025-2035

9.3.10.2. Italy Market Revenue, By Revenue Model, 2025-2035

9.3.10.3. Italy Market Revenue, By Platform, 2025-2035

9.3.10.4. Italy Market Revenue, By Distribution Channel, 2025-2035

9.3.10.5. Italy Market Revenue, By End-user, 2025-2035

9.3.11. Spain

9.3.11.1. Spain Market Revenue, By Game Type, 2025-2035

9.3.11.2. Spain Market Revenue, By Revenue Model, 2025-2035

9.3.11.3. Spain Market Revenue, By Platform, 2025-2035

9.3.11.4. Spain Market Revenue, By Distribution Channel, 2025-2035

9.3.11.5. Spain Market Revenue, By End-user, 2025-2035

9.3.12. Rest of Europe

9.3.12.1. Rest of Europe Market Revenue, By Game Type, 2025-2035

9.3.12.2. Rest of Europe Market Revenue, By Revenue Model, 2025-2035

9.3.12.3. Rest of Europe Market Revenue, By Platform, 2025-2035

9.3.12.4. Rest of Europe Market Revenue, By Distribution Channel, 2025-2035

9.3.12.5. Rest of Europe Market Revenue, By End-user, 2025-2035

9.4. Asia Pacific

9.4.1. Asia Pacific Market Revenue, By Country, 2025-2035 (USD Billion)

9.4.2. Asia Pacific Market Revenue, By Game Type, 2025-2035

9.4.3. Asia Pacific Market Revenue, By Revenue Model, 2025-2035

9.4.4. Asia Pacific Market Revenue, By Platform, 2025-2035

9.4.5. Asia Pacific Market Revenue, By Distribution Channel, 2025-2035

9.4.6. Asia Pacific Market Revenue, By End-user, 2025-2035

9.4.7. China

9.4.7.1. China Market Revenue, By Game Type, 2025-2035

9.4.7.2. China Market Revenue, By Revenue Model, 2025-2035

9.4.7.3. China Market Revenue, By Platform, 2025-2035

9.4.7.4. China Market Revenue, By Distribution Channel, 2025-2035

9.4.7.5. China Market Revenue, By End-user, 2025-2035

9.4.8. Japan

9.4.8.1. Japan Market Revenue, By Game Type, 2025-2035

9.4.8.2. Japan Market Revenue, By Revenue Model, 2025-2035

9.4.8.3. Japan Market Revenue, By Platform, 2025-2035

9.4.8.4. Japan Market Revenue, By Distribution Channel, 2025-2035

9.4.8.5. Japan Market Revenue, By End-user, 2025-2035

9.4.9. India

9.4.9.1. India Market Revenue, By Game Type, 2025-2035

9.4.9.2. India Market Revenue, By Revenue Model, 2025-2035

9.4.9.3. India Market Revenue, By Platform, 2025-2035

9.4.9.4. India Market Revenue, By Distribution Channel, 2025-2035

9.4.9.5. India Market Revenue, By End-user, 2025-2035

9.4.10. Australia

9.4.10.1. Australia Market Revenue, By Game Type, 2025-2035

9.4.10.2. Australia Market Revenue, By Revenue Model, 2025-2035

9.4.10.3. Australia Market Revenue, By Platform, 2025-2035

9.4.10.4. Australia Market Revenue, By Distribution Channel, 2025-2035

9.4.10.5. Australia Market Revenue, By End-user, 2025-2035

9.4.11. South Korea

9.4.11.1. South Korea Market Revenue, By Game Type, 2025-2035

9.4.11.2. South Korea Market Revenue, By Revenue Model, 2025-2035

9.4.11.3. South Korea Market Revenue, By Platform, 2025-2035

9.4.11.4. South Korea Market Revenue, By Distribution Channel, 2025-2035

9.4.11.5. South Korea Market Revenue, By End-user, 2025-2035

9.4.12. Singapore

9.4.12.1. Singapore Market Revenue, By Game Type, 2025-2035

9.4.12.2. Singapore Market Revenue, By Revenue Model, 2025-2035

9.4.12.3. Singapore Market Revenue, By Platform, 2025-2035

9.4.12.4. Singapore Market Revenue, By Distribution Channel, 2025-2035

9.4.12.5. Singapore Market Revenue, By End-user, 2025-2035

9.4.13. Rest of Asia Pacific

9.4.13.1. Rest of Asia Pacific Market Revenue, By Game Type, 2025-2035

9.4.13.2. Rest of Asia Pacific Market Revenue, By Revenue Model, 2025-2035

9.4.13.3. Rest of Asia Pacific Market Revenue, By Platform, 2025-2035

9.4.13.4. Rest of Asia Pacific Market Revenue, By Distribution Channel, 2025-2035

9.4.13.5. Rest of Asia Pacific Market Revenue, By End-user, 2025-2035

9.5. Latin America

9.5.1. Latin America Market Revenue, By Country, 2025-2035 (USD Billion)

9.5.2. Latin America Market Revenue, By Game Type, 2025-2035

9.5.3. Latin America Market Revenue, By Revenue Model, 2025-2035

9.5.4. Latin America Market Revenue, By Platform, 2025-2035

9.5.5. Latin America Market Revenue, By Distribution Channel, 2025-2035

9.5.6. Latin America Market Revenue, By End-user, 2025-2035

9.5.7. Brazil

9.5.7.1. Brazil Market Revenue, By Game Type, 2025-2035

9.5.7.2. Brazil Market Revenue, By Revenue Model, 2025-2035

9.5.7.3. Brazil Market Revenue, By Platform, 2025-2035

9.5.7.4. Brazil Market Revenue, By Distribution Channel, 2025-2035

9.5.7.5. Brazil Market Revenue, By End-user, 2025-2035

9.5.8. Argentina

9.5.8.1. Argentina Market Revenue, By Game Type, 2025-2035

9.5.8.2. Argentina Market Revenue, By Revenue Model, 2025-2035

9.5.8.3. Argentina Market Revenue, By Platform, 2025-2035

9.5.8.4. Argentina Market Revenue, By Distribution Channel, 2025-2035

9.5.8.5. Argentina Market Revenue, By End-user, 2025-2035

9.5.9. Mexico

9.5.9.1. Mexico Market Revenue, By Game Type, 2025-2035

9.5.9.2. Mexico Market Revenue, By Revenue Model, 2025-2035

9.5.9.3. Mexico Market Revenue, By Platform, 2025-2035

9.5.9.4. Mexico Market Revenue, By Distribution Channel, 2025-2035

9.5.9.5. Mexico Market Revenue, By End-user, 2025-2035

9.5.10. Rest of Latin America

9.5.10.1. Rest of Latin America Market Revenue, By Game Type, 2025-2035

9.5.10.2. Rest of Latin America Revenue, By Revenue Model, 2025-2035

9.5.10.3. Rest of Latin America Market Revenue, By Platform, 2025-2035

9.5.10.4. Rest of Latin America Market Revenue, By Distribution Channel, 2025-2035

9.5.10.5. Rest of Latin America Market Revenue, By End-user, 2025-2035

9.6. MEA

9.6.1. MEA Market Revenue, By Country, 2025-2035 (USD Billion)

9.6.2. MEA Market Revenue, By Game Type, 2025-2035

9.6.3. MEA Market Revenue, By Revenue Model, 2025-2035

9.6.4. MEA Market Revenue, By Platform, 2025-2035

9.6.5. MEA Market Revenue, By Distribution Channel, 2025-2035

9.6.6. MEA Market Revenue, By End-user, 2025-2035

9.6.7. GCC Countries

9.6.7.1. GCC Countries Market Revenue, By Game Type, 2025-2035

9.6.7.2. GCC Countries Market Revenue, By Revenue Model, 2025-2035

9.6.7.3. GCC Countries Market Revenue, By Platform, 2025-2035

9.6.7.4. GCC Countries Market Revenue, By Distribution Channel, 2025-2035

9.6.7.5. GCC Countries Market Revenue, By End-user, 2025-2035

9.6.8. South Africa

9.6.8.1. South Africa Market Revenue, By Game Type, 2025-2035

9.6.8.2. South Africa Market Revenue, By Revenue Model, 2025-2035

9.6.8.3. South Africa Market Revenue, By Platform, 2025-2035

9.6.8.4. South Africa Market Revenue, By Distribution Channel, 2025-2035

9.6.8.5. South Africa Market Revenue, By End-user, 2025-2035

9.6.9. Rest of Middle-East & Africa

9.6.9.1. Rest of Middle-East & Africa Market Revenue, By Game Type, 2025-2035

9.6.9.2. Rest of Middle-East & Africa Market Revenue, By Revenue Model, 2025-2035

9.6.9.3. Rest of Middle-East & Africa Market Revenue, By Platform, 2025-2035

9.6.9.4. Rest of Middle-East & Africa Market Revenue, By Distribution Channel, 2025-2035

9.6.9.5. Rest of Middle-East & Africa Market Revenue, By End-user, 2025-2035

10. Company Profile

10.1. Sony Interactive Entertainment

10.1.1. Business Overview

10.1.2. Financial Performance

10.1.3. Product/Service Offerings

10.1.4. Strategies & recent developments

10.1.5. SWOT Analysis

10.2. Tencent Interactive Entertainment

10.2.1. Business Overview

10.2.2. Financial Performance

10.2.3. Product/Service Offerings

10.2.4. Strategies & recent developments

10.2.5. SWOT Analysis

10.3. Microsoft Gaming

10.3.1. Business Overview

10.3.2. Financial Performance

10.3.3. Product/Service Offerings

10.3.4. Strategies & recent developments

10.3.5. SWOT Analysis

10.4. Nintendo

10.4.1. Business Overview

10.4.2. Financial Performance

10.4.3. Product/Service Offerings

10.4.4. Strategies & recent developments

10.4.5. SWOT Analysis

10.5. NetEase Games

10.5.1. Business Overview

10.5.2. Financial Performance

10.5.3. Product/Service Offerings

10.5.4. Strategies & recent developments

10.5.5. SWOT Analysis

10.6. Electronic Arts

10.6.1. Business Overview

10.6.2. Financial Performance

10.6.3. Product/Service Offerings

10.6.4. Strategies & recent developments

10.6.5. SWOT Analysis

10.7. Epic Games

10.7.1. Business Overview

10.7.2. Financial Performance

10.7.3. Product/Service Offerings

10.7.4. Strategies & recent developments

10.7.5. SWOT Analysis

10.8. Take-Two Interactive

10.8.1. Business Overview

10.8.2. Financial Performance

10.8.3. Product/Service Offerings

10.8.4. Strategies & recent developments

10.8.5. SWOT Analysis

10.9. Embracer Group

10.9.1. Business Overview

10.9.2. Financial Performance

10.9.3. Product/Service Offerings

10.9.4. Strategies & recent developments

10.9.5. SWOT Analysis

10.10. MiHoYo

10.10.1. Business Overview

10.10.2. Financial Performance

10.10.3. Product/Service Offerings

10.10.4. Strategies & recent developments

10.10.5. SWOT Analysis

10.11. Roblox Corporation

10.11.1. Business Overview

10.11.2. Financial Performance

10.11.3. Product/Service Offerings

10.11.4. Strategies & recent developments

10.11.5. SWOT Analysis

10.12. Playtika

10.12.1. Business Overview

10.12.2. Financial Performance

10.12.3. Product/Service Offerings

10.12.4. Strategies & recent developments

10.12.5. SWOT Analysis

10.13. Ubisoft

10.13.1. Business Overview

10.13.2. Financial Performance

10.13.3. Product/Service Offerings

10.13.4. Strategies & recent developments

10.13.5. SWOT Analysis

10.14. Nexon

10.14.1. Business Overview

10.14.2. Financial Performance

10.14.3. Product/Service Offerings

10.14.4. Strategies & recent developments

10.14.5. SWOT Analysis

10.15. 37Games

10.15.1. Business Overview

10.15.2. Financial Performance

10.15.3. Product/Service Offerings

10.15.4. Strategies & recent developments

10.15.5. SWOT Analysis

 

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