In-game Advertising Market By Advertisement Type (Static Ads, Dynamic Ads, Advergaming, Reward-based Advertising, Product Placement, Others), By Game Type (Action/Adventure Games, Role-playing Games, Simulation Games, Sports Games, Racing Games, Casual Games, Puzzle and Strategy Games, Multiplayer Online Battle Arena, First-person Shooter, Massively Multiplayer Online), By Revenue Model (Cost Per Mille, Cost Per Click, Cost Per Acquisition, Revenue Sharing Models, Programmatic Advertising Models) and By End-user (Game Developers, Game Publishers, Advertising Agencies, Brand Owners), Global Market Size, Segmental analysis, Regional Overview, Company share analysis, Leading Company Profiles And Market Forecast, 2025 – 2035
Published Date: Jan 2025 | Report ID: MI1824 | 210 Pages
Table of Contents
1. Methodology & Report Coverage
1.1. Definition & Objective
1.2. Market Evaluation & forecast parameter
1.3. Research Methodology
1.4. Data Validation Sources
1.4.1. Secondary Research
1.4.2. Primary Research
2. Market Overview
3. In-game Advertising Market: Market Dynamics
3.1. Executive Summary
3.2. Market Driving Factors
3.2.1. Increasing popularity of mobile and online gaming, providing a large and engaged audience
3.2.2. Enhanced targeting capabilities using AI and machine learning to deliver personalized ads
3.2.3. Rising adoption of ad-supported gaming apps, making in-game advertising a preferred revenue model
3.3. Key industry pitfalls & challenges
3.3.1. Concerns over intrusive ads disrupting the gaming experience and alienating players
3.3.2. Challenges in integrating advertisements seamlessly without affecting gameplay quality
3.3.3. Legal and regulatory issues around user privacy and data collection in advertising
3.4. Market Opportunities
3.4.1. Growing adoption of immersive advertising formats like augmented reality (AR) and virtual reality (VR)
3.4.2. Potential for partnerships between game developers and advertisers to create branded content
3.4.3. Emergence of blockchain Revenue Model to ensure transparency and trust in ad transactions
3.5. Porter’s Five Forces Analysis
3.6. PESTLE Analysis
3.7. Regulatory landscape
3.8. Investment Landscape
3.9. ESG Scenario
3.10. Competitive landscape
3.10.1. Company Market Share
3.10.2. Market Positioning
3.10.3. Strategy framework
3.10.4. Recent Acquisitions & Mergers
4. In-game Advertising Market, Advertisement Type Segment Analysis
4.1. Overview Dynamics
4.1.1. Market Revenue Share, By Advertisement Type, 2025 & 2035
4.1.2. Key Market Trends, Growth Factors, & Opportunities
4.2. Static Ads
4.2.1. Market Size and Forecast, 2025-2035 (USD Billion)
4.3. Dynamic Ads
4.3.1. Market Size and Forecast, 2025-2035 (USD Billion)
4.4. Advergaming
4.4.1. Market Size and Forecast, 2025-2035 (USD Billion)
4.5. Reward-based Advertising
4.5.1. Market Size and Forecast, 2025-2035 (USD Billion)
4.6. Product Placement
4.6.1. Market Size and Forecast, 2025-2035 (USD Billion)
4.7. Others
4.7.1. Market Size and Forecast, 2025-2035 (USD Billion)
5. In-game Advertising Market, Game Type Segment Analysis
5.1. Overview
5.1.1. Market Revenue Share, By Game Type, 2025 & 2035
5.1.2. Key Market Trends, Growth Factors, & Opportunities
5.2. Action/Adventure Games
5.2.1. Market Size and Forecast, 2025-2035 (USD Billion)
5.3. Role-playing Games (RPGs)
5.3.1. Market Size and Forecast, 2025-2035(USD Billion)
5.4. Simulation Games
5.4.1. Market Size and Forecast, 2025-2035 (USD Billion)
5.5. Sports Games
5.5.1. Market Size and Forecast, 2025-2035 (USD Billion)
5.6. Racing Games
5.6.1. Market Size and Forecast, 2025-2035 (USD Billion)
5.7. Casual Games
5.7.1. Market Size and Forecast, 2025-2035 (USD Billion)
5.8. Puzzle and Strategy Games
5.8.1. Market Size and Forecast, 2025-2035 (USD Billion)
5.9. Multiplayer Online Battle Arena (MOBA)
5.9.1. Market Size and Forecast, 2025-2035 (USD Billion)
5.10. First person Shooter (FPS)
5.10.1. Market Size and Forecast, 2025-2035 (USD Billion)
5.11. Massively Multiplayer Online (MMO)
5.11.1. Market Size and Forecast, 2025-2035 (USD Billion)
6. In-game Advertising Market, Revenue Model Segment Analysis
6.1. Overview
6.1.1. Market Revenue Share, By Revenue Model, 2025 & 2035
6.1.2. Key Market Trends, Growth Factors, & Opportunities
6.2. Cost Per Mile (CPM)
6.2.1. Market Size and Forecast, 2025-2035 (USD Billion)
6.3. Cost Per Click (CPC)
6.3.1. Market Size and Forecast, 2025-2035(USD Billion)
6.4. Cost Per Acquisition (CPA)
6.4.1. Market Size and Forecast, 2025-2035 (USD Billion)
6.5. Revenue Sharing Models
6.5.1. Market Size and Forecast, 2025-2035 (USD Billion)
6.6. Programmatic Advertising Models
6.6.1. Market Size and Forecast, 2025-2035 (USD Billion)
7. In-game Advertising Market, End-user Segment Analysis
7.1. Overview
7.1.1. Market Revenue Share, By End-user, 2025 & 2035
7.1.2. Key Market Trends, Growth Factors, & Opportunities
7.2. Game Developers
7.2.1. Market Size and Forecast, 2025-2035 (USD Billion)
7.3. Game Publishers
7.3.1. Market Size and Forecast, 2025-2035 (USD Billion)
7.4. Advertising Agencies
7.4.1. Market Size and Forecast, 2025-2035(USD Billion)
7.5. Brand Owners
7.5.1. Market Size and Forecast, 2025-2035 (USD Billion)
8. In-game Advertising Market, Region Segment Analysis
8.1. Overview
8.1.1. Global Market Revenue Share, By Region, 2025 & 2035
8.1.2. Global Market Revenue, By Region, 2025-2035 (USD Billion)
8.2. North America
8.2.1. North America Market Revenue, By Country, 2025-2035 (USD Billion)
8.2.2. North America Market Revenue, By Advertisement Type, 2025-2035
8.2.3. North America Market Revenue, By Game Type, 2025-2035
8.2.4. North America Market Revenue, By Revenue Model, 2025-2035
8.2.5. North America Market Revenue, By End-user, 2025-2035
8.2.6. The U.S.
8.2.6.1. U.S. Market Revenue, By Advertisement Type, 2025-2035
8.2.6.2. U.S. Market Revenue, By Game Type, 2025-2035
8.2.6.3. U.S. Market Revenue, By Revenue Model, 2025-2035
8.2.6.4. U.S. Market Revenue, By End-user, 2025-2035
8.2.7. Canada
8.2.7.1. Canada Market Revenue, By Advertisement Type, 2025-2035
8.2.7.2. Canada Market Revenue, By Game Type, 2025-2035
8.2.7.3. Canada Market Revenue, By Revenue Model, 2025-2035
8.2.7.4. Canada Market Revenue, By End-user, 2025-2035
8.3. Europe
8.3.1. Europe Market Revenue, By Country, 2025-2035 (USD Billion)
8.3.2. Europe Market Revenue, By Advertisement Type, 2025-2035
8.3.3. Europe Market Revenue, By Game Type, 2025-2035
8.3.4. Europe Market Revenue, By Revenue Model, 2025-2035
8.3.5. Europe Market Revenue, By End-user, 2025-2035
8.3.6. Germany
8.3.6.1. Germany Market Revenue, By Advertisement Type, 2025-2035
8.3.6.2. Germany Market Revenue, By Game Type, 2025-2035
8.3.6.3. Germany Market Revenue, By Revenue Model, 2025-2035
8.3.6.4. Germany Market Revenue, By End-user, 2025-2035
8.3.7. France
8.3.7.1. France Market Revenue, By Advertisement Type, 2025-2035
8.3.7.2. France Market Revenue, By Game Type, 2025-2035
8.3.7.3. France Market Revenue, By Revenue Model, 2025-2035
8.3.7.4. France Market Revenue, By End-user, 2025-2035
8.3.8. U.K.
8.3.8.1. U.K. Market Revenue, By Advertisement Type, 2025-2035
8.3.8.2. U.K. Market Revenue, By Game Type, 2025-2035
8.3.8.3. U.K. Market Revenue, By Revenue Model, 2025-2035
8.3.8.4. U.K. Market Revenue, By End-user, 2025-2035
8.3.9. Italy
8.3.9.1. Italy Market Revenue, By Advertisement Type, 2025-2035
8.3.9.2. Italy Market Revenue, By Game Type, 2025-2035
8.3.9.3. Italy Market Revenue, By Revenue Model, 2025-2035
8.3.9.4. Italy Market Revenue, By End-user, 2025-2035
8.3.10. Spain
8.3.10.1. Spain Market Revenue, By Advertisement Type, 2025-2035
8.3.10.2. Spain Market Revenue, By Game Type, 2025-2035
8.3.10.3. Spain Market Revenue, By Revenue Model, 2025-2035
8.3.10.4. Spain Market Revenue, By End-user, 2025-2035
8.3.11. Rest of Europe
8.3.11.1. Rest of Europe Market Revenue, By Advertisement Type, 2025-2035
8.3.11.2. Rest of Europe Market Revenue, By Game Type, 2025-2035
8.3.11.3. Rest of Europe Market Revenue, By Revenue Model, 2025-2035
8.3.11.4. Rest of Europe Market Revenue, By End-user, 2025-2035
8.4. Asia Pacific
8.4.1. Asia Pacific Market Revenue, By Country, 2025-2035 (USD Billion)
8.4.2. Asia Pacific Market Revenue, By Advertisement Type, 2025-2035
8.4.3. Asia Pacific Market Revenue, By Game Type, 2025-2035
8.4.4. Asia Pacific Market Revenue, By Revenue Model, 2025-2035
8.4.5. Asia Pacific Market Revenue, By End-user, 2025-2035
8.4.6. China
8.4.6.1. China Market Revenue, By Advertisement Type, 2025-2035
8.4.6.2. China Market Revenue, By Game Type, 2025-2035
8.4.6.3. China Market Revenue, By Revenue Model, 2025-2035
8.4.6.4. China Market Revenue, By End-user, 2025-2035
8.4.7. Japan
8.4.7.1. Japan Market Revenue, By Advertisement Type, 2025-2035
8.4.7.2. Japan Market Revenue, By Game Type, 2025-2035
8.4.7.3. Japan Market Revenue, By Revenue Model, 2025-2035
8.4.7.4. Japan Market Revenue, By End-user, 2025-2035
8.4.8. India
8.4.8.1. India Market Revenue, By Advertisement Type, 2025-2035
8.4.8.2. India Market Revenue, By Game Type, 2025-2035
8.4.8.3. India Market Revenue, By Revenue Model, 2025-2035
8.4.8.4. India Market Revenue, By End-user, 2025-2035
8.4.9. Australia
8.4.9.1. Australia Market Revenue, By Advertisement Type, 2025-2035
8.4.9.2. Australia Market Revenue, By Game Type, 2025-2035
8.4.9.3. Australia Market Revenue, By Revenue Model, 2025-2035
8.4.9.4. Australia Market Revenue, By End-user, 2025-2035
8.4.10. South Korea
8.4.10.1. South Korea Market Revenue, By Advertisement Type, 2025-2035
8.4.10.2. South Korea Market Revenue, By Game Type, 2025-2035
8.4.10.3. South Korea Market Revenue, By Revenue Model, 2025-2035
8.4.10.4. South Korea Market Revenue, By End-user, 2025-2035
8.4.11. Singapore
8.4.11.1. Singapore Market Revenue, By Advertisement Type, 2025-2035
8.4.11.2. Singapore Market Revenue, By Game Type, 2025-2035
8.4.11.3. Singapore Market Revenue, By Revenue Model, 2025-2035
8.4.11.4. Singapore Market Revenue, By End-user, 2025-2035
8.4.12. Rest of Asia Pacific
8.4.12.1. Rest of Asia Pacific Market Revenue, By Advertisement Type, 2025-2035
8.4.12.2. Rest of Asia Pacific Market Revenue, By Game Type, 2025-2035
8.4.12.3. Rest of Asia Pacific Market Revenue, By Revenue Model, 2025-2035
8.4.12.4. Rest of Asia Pacific Market Revenue, By End-user, 2025-2035
8.5. Latin America
8.5.1. Latin America Market Revenue, By Country, 2025-2035 (USD Billion)
8.5.2. Latin America Market Revenue, By Advertisement Type, 2025-2035
8.5.3. Latin America Market Revenue, By Game Type, 2025-2035
8.5.4. Latin America Market Revenue, By Revenue Model, 2025-2035
8.5.5. Latin America Market Revenue, By End-user, 2025-2035
8.5.6. Brazil
8.5.6.1. Brazil Market Revenue, By Advertisement Type, 2025-2035
8.5.6.2. Brazil Market Revenue, By Game Type, 2025-2035
8.5.6.3. Brazil Market Revenue, By Revenue Model, 2025-2035
8.5.6.4. Brazil Market Revenue, By End-user, 2025-2035
8.5.7. Argentina
8.5.7.1. Argentina Market Revenue, By Advertisement Type, 2025-2035
8.5.7.2. Argentina Market Revenue, By Game Type, 2025-2035
8.5.7.3. Argentina Market Revenue, By Revenue Model, 2025-2035
8.5.7.4. Argentina Market Revenue, By End-user, 2025-2035
8.5.8. Mexico
8.5.8.1. Mexico Market Revenue, By Advertisement Type, 2025-2035
8.5.8.2. Mexico Market Revenue, By Game Type, 2025-2035
8.5.8.3. Mexico Market Revenue, By Revenue Model, 2025-2035
8.5.8.4. Mexico Market Revenue, By End-user, 2025-2035
8.5.9. Rest of Latin America
8.5.9.1. Rest of Latin America Market Revenue, By Advertisement Type, 2025-2035
8.5.9.2. Rest of Latin America Revenue, By Game Type, 2025-2035
8.5.9.3. Rest of Latin America Market Revenue, By Revenue Model, 2025-2035
8.5.9.4. Rest of Latin America Market Revenue, By End-user, 2025-2035
8.6. MEA
8.6.1. MEA Market Revenue, By Country, 2025-2035 (USD Billion)
8.6.2. MEA Market Revenue, By Advertisement Type, 2025-2035
8.6.3. MEA Market Revenue, By Game Type, 2025-2035
8.6.4. MEA Market Revenue, By Revenue Model, 2025-2035
8.6.5. MEA Market Revenue, By End-user, 2025-2035
8.6.6. GCC Countries
8.6.6.1. GCC Countries Market Revenue, By Advertisement Type, 2025-2035
8.6.6.2. GCC Countries Market Revenue, By Game Type, 2025-2035
8.6.6.3. GCC Countries Market Revenue, By Revenue Model, 2025-2035
8.6.6.4. GCC Countries Market Revenue, By End-user, 2025-2035
8.6.7. South Africa
8.6.7.1. South Africa Market Revenue, By Advertisement Type, 2025-2035
8.6.7.2. South Africa Market Revenue, By Game Type, 2025-2035
8.6.7.3. South Africa Market Revenue, By Revenue Model, 2025-2035
8.6.7.4. South Africa Market Revenue, By End-user, 2025-2035
8.6.8. Rest of Middle-East &Africa
8.6.8.1. Rest of Middle East &Africa Market Revenue, By Advertisement Type, 2025-2035
8.6.8.2. Rest of Middle East& Africa Market Revenue, By Game Type, 2025-2035
8.6.8.3. Rest of Middle East &Africa Market Revenue, By Revenue Model, 2025-2035
8.6.8.4. Rest of Middle East &Africa Market Revenue, By End-user, 2025-2035
9. Company Profile
9.1. Anzu
9.1.1. Business Overview
9.1.2. Financial Performance
9.1.3. Product/Service Offerings
9.1.4. Strategies & recent developments
9.1.5. SWOT Analysis
9.2. Bidstack
9.2.1. Business Overview
9.2.2. Financial Performance
9.2.3. Product/Service Offerings
9.2.4. Strategies & recent developments
9.2.5. SWOT Analysis
9.3. Frameplay
9.3.1. Business Overview
9.3.2. Financial Performance
9.3.3. Product/Service Offerings
9.3.4. Strategies & recent developments
9.3.5. SWOT Analysis
9.4. Adverty
9.4.1. Business Overview
9.4.2. Financial Performance
9.4.3. Product/Service Offerings
9.4.4. Strategies & recent developments
9.4.5. SWOT Analysis
9.5. AdInMo
9.5.1. Business Overview
9.5.2. Financial Performance
9.5.3. Product/Service Offerings
9.5.4. Strategies & recent developments
9.5.5. SWOT Analysis
9.6. AdMaven
9.6.1. Business Overview
9.6.2. Financial Performance
9.6.3. Product/Service Offerings
9.6.4. Strategies & recent developments
9.6.5. SWOT Analysis
9.7. Verve Group
9.7.1. Business Overview
9.7.2. Financial Performance
9.7.3. Product/Service Offerings
9.7.4. Strategies & recent developments
9.7.5. SWOT Analysis
9.8. InMobi
9.8.1. Business Overview
9.8.2. Financial Performance
9.8.3. Product/Service Offerings
9.8.4. Strategies & recent developments
9.8.5. SWOT Analysis
9.9. AppLovin
9.9.1. Business Overview
9.9.2. Financial Performance
9.9.3. Product/Service Offerings
9.9.4. Strategies & recent developments
9.9.5. SWOT Analysis
9.10. AdMob
9.10.1. Business Overview
9.10.2. Financial Performance
9.10.3. Product/Service Offerings
9.10.4. Strategies & recent developments
9.10.5. SWOT Analysis
9.11. Liftoff
9.11.1. Business Overview
9.11.2. Financial Performance
9.11.3. Product/Service Offerings
9.11.4. Strategies & recent developments
9.11.5. SWOT Analysis
9.12. Venatus
9.12.1. Business Overview
9.12.2. Financial Performance
9.12.3. Product/Service Offerings
9.12.4. Strategies & recent developments
9.12.5. SWOT Analysis
9.13. Playwire
9.13.1. Business Overview
9.13.2. Financial Performance
9.13.3. Product/Service Offerings
9.13.4. Strategies & recent developments
9.13.5. SWOT Analysis
9.14. Chartboost
9.14.1. Business Overview
9.14.2. Financial Performance
9.14.3. Product/Service Offerings
9.14.4. Strategies & recent developments
9.14.5. SWOT Analysis
9.15. Unity Ads
9.15.1. Business Overview
9.15.2. Financial Performance
9.15.3. Product/Service Offerings
9.15.4. Strategies & recent developments
9.15.5. SWOT Analysis
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